The rocket defense was a large building that had placeholder graphics and was replaced before it was ever given a texture. Back then, the endgame was a rocket defense, rather than a rocket silo. If you want a good idea of what the very early versions of Factorio were like you should check out the 2013 trailer. The game seemed a bit clunky, the interface left a lot to be desired, and it felt like it was an early beta, which I guess it was. This is actually when I started playing with version 0.10, and honestly I wasn’t a fan. It was started by a pair of unknown devs with a dream, and they brought us the game we have today. I’m sure you know that Factorio started as a kickstarter, on the other kickstarter site Indiegogo. Mods were a thing, and Factorio already had quite a large mod repository, doing everything we see now from adding QOL features to enhancing the end game or even giving us harder biters to deal with! Factorio 0.7 - 0.11 Bases were measured in Rockets per Minute, and your biggest bases launched about one rocket per minute. I tried it in version 0.10, which we will get to below, but in 0.12 a lot of things were added and refined, and the game was starting to feel more like it does today. Version 0.12 is when I came back to Factorio. Well, as long as you stayed out of combat! Now you could play with anyone, anywhere in the world. This is around the time when the playerbase expanded: first with 0.11 which brought multiplayer, and again in version 0.12 when latency hiding was added. It was far from a pleasant experience, as there was no latency hiding like there is now. Version 0.11 is also when multiplayer was first added. Well, except for blueprints, because you had to research them, then craft them, and it cost one red circuit to clear the blueprint! Oh, and did I mention that to share blueprints back then, we had to share them as a screenshot? Yep, blueprint strings were not a thing yet! Everything functions the same way as it does now. Science ends in purple science, but is called an alien science pack, and requires alien artifacts to create, which you can only obtain by killing spawners! These artifacts are also required for tier 3 modules, along with power armor.ĭon’t get me wrong, it still feels like Factorio with its strong core game mechanics, even if it’s missing some polish. You know, the Q button… Well, that doesn’t exist yet! Boilers are 1x1 tiles, and the ratio for power is 1 pump to 14 boilers to 20 steam engines. You kind of know what’s happening, it also looks semi-familiar, but something is off. It sort of feels like Factorio wasn’t fully baked yet. This is commonly referred to as old-school Factorio. Sure, there have been small tweaks to recipes and combat, and a graphical update or two, but if you gave someone who has never seen Factorio prior to 1.1 an old copy of version 0.15 their main question would be why there is no copy and paste! Factorio 0.12 - 0.14 Version 0.15 to 1.1 hasn’t had a lot of changes. This is the version where Military, Production, Utility and Space science packs were first added to the game, and where bases became measured in Science Per Minute, rather than Rockets Per Minute, which was the previous standard. First we have modern Factorio, which I consider to be version 0.15 and later. I think we can break the Factorio timeline up into several eras or generations of Factorio. So let’s talk about the old versions of Factorio. I got into Factorio in version 13ish, having tried out the earlier versions, and deciding the game wasn’t for me. Heya, I’m JD! I’m a YouTuber & Twitch streamer who’s clocked up a few thousand hours in Factorio, somewhere over the 10K hour mark at this point, but it wasn’t always this way. Looking Back To Factorio’s Early Days Many People Old school Factorio JD-Plays We hit up various people in the community and got their hot takes on early Factorio, reminiscing about the time they got into the game, and about how things changed for the better. Back when it was still a diamond in the rough, with definite potential, but concrete issues and annoyances as well. Grazie per la pazienza!įor the last Alt-F4 of the year, on the very last day of the year, we wanted to take a look back at ye olden days of Factorio. Se volete darci una mano a rimediare, vi invitiamo ad entrare nel server Discord di Alt-F4. Siamo spiacenti, ma questo articolo non è ancora stato tradotto in Italiano, perciò lo state vedendo in Inglese.
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